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player-made Restore potions will be stronger, Ravage effects are more useful, and rare ingredients are more powerful (Nirnroot, Daedra Heart, etc.) Ultimate potions restore 100 per second (this usually makes them better). Minor potions become useless at higher levels. This ends potion-spamming and makes combat more interesting. consuming a new potion that restores the same attribute will replace the current effect Potions restore over 5 seconds instead of instantly unique equipment that Fortify Smithing/Alchemy/Enchanting can no longer be disenchanted random equipment with Fortify Smithing/Alchemy effects should no longer appear ingredients have had Fortify Smithing/Enchanting effects replaced Instead of enchanting whole "Crafting Outfits" and chugging Enchanter Potions, go find The Forgemaster's Fingers, Muiri's Ring or Ring of Pure Mixtures, or the artifacts of Ahzidal. Sure, you can just ignore this exploit, but I've reworked it so the remaining, unique sources of Fortify Crafting become valuable artifacts.
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Potions and Enchantments that Fortify Smithing/Alchemy/Enchanting enable absurd, limitless tempering and enchanting.
#Skyrim alchemy recipes useless mod#
This mod reworks Alchemy to be more fair and rewarding without "feeling like a mod". You can spam Restore potions, exploit crafting by looping Fortify effects, and rare ingredients are often unrewarding (like Nirnroot).